Building scalable systems, optimizing algorithms, and crafting intuitive user interfaces. Passionate about clean code.
const developer = {
name: "Paul-Elouan",
role: "Student Developer",
skills: ["C","React","PostgreSQL", ]
};
Internship - Synergie • June 2025 - August 2025 (12 weeks)
Synergie's Care branch (Medical Sector) struggled to contact temporary workers quickly for urgent missions. In the medical field, these communication delays slowed down the deployment of critical personnel, leading to lost contracts against competitors.
My goal was to streamline the mission assignment process by drastically reducing the contact time between the agency and the temporary workers.
Deployed a solution enabling instant communication. Significantly accelerated the placement process for temporary workers on urgent missions.
Personal Project (Autonomous) • Late 2023 - Early 2024
Alongside my 1st-year coursework, I wanted to go beyond the academic framework by creating a complex algorithmic challenge: a Recursive Tic-Tac-Toe playable in the terminal.
Design a high-performance game engine in C and implement an Artificial Intelligence adaptable to the player's level.
Functional and fluid game featuring a challenging AI. The project demonstrates mastery of memory management in C and the ability to lead a technical project from A to Z.
Personal Project - Godot Engine (Ongoing) • 2024 - Present
Development of a complex RPG combining narrative, turn-based combat, and parkour phases in a 'Futuristic/Glitch' universe (Glasspace & Meatspace).
Structure the Game Design to make the project feasible (MVP) while defining a strong artistic identity and deep game mechanics.
Finalized technical and creative documentation serving as a clear roadmap. Prototype currently under development in Godot with basic mechanics (Exploration/Combat).
University Project (Team of 6) • 2024 - 2025
As part of a 2nd-year project, we had to develop a dynamic web platform connecting Breton professionals with visitors.
Design an application with two distinct spaces (Visitor/Pro) and manage development in an agile team to deliver complex features (CRUD, reviews, visibility management).
Functional platform allowing professionals to manage their activity independently and visitors to rate experiences. Project delivered while respecting agile ceremonies.
Personal Project (Autonomy) • Late 2025 - Present
As part of my 3rd year at IUT, I needed to build a professional portfolio. To challenge myself beyond a static site, I combined this academic requirement with a personal need: creating a 'Theorycrafter' tool for a game to analyze and rank character builds.
Develop a scalable full-stack application capable of serving two distinct purposes: presenting my professional profile and hosting a complex, data-driven character builder with a ranking algorithm.
A unified platform that fulfills the academic portfolio requirement while demonstrating advanced full-stack capabilities. The builder tool successfully tracks progress and provides accurate algorithmic rankings.
Toggle between classic view and competency breakdown.
Student Developer
Identify needs and steer projects
Manage project data and scope
Work effectively in a team
Design and develop applications
Analyze and improve performance
Install and configure systems
Parcours C : Administration, Gestion et Conduite de projets applicatifs. Développement web et logiciel.
Spécialités Mathématiques et NSI (Numérique et Sciences Informatiques). Mention Bien.
Programmation (Godot Engine), Origami (Art du pliage), Création Graphique.
Student Developer
Developed a solution (React Admin / WhatsApp API) for the Care branch to accelerate temporary worker placement. Co-constructed with two pilot agencies to automate contacts, reducing contract loss against competitors on urgent missions.
Assistant within the Synergie Orvault legal team. Processing and managing tickets regarding temporary workers, requiring rigor and confidentiality.
In charge of verifying and correcting employee expense reports. Intensive use of Excel and internal accounting tools.
Application Development Track: design, development, validation.
Specialties: Mathematics and CS (Computer Science). With Honors.
Passionate about programming and video game development (Godot). I practice Origami (paper folding art) requiring patience and precision. Interest in graphic creation and UI design.